

ac.item('概率属性'){
    temp = '攻击触发',
    odds = 5,
    data1 = 100,
    abi_tip = [[唯一被动：|n※攻击有|cff00ff00'odds'%|r几率提升自身|cffff6600'key1_tip'|r,持续|cff00ff005|r秒|n|n]],
    key1_tip = function(self)
        return sx_tip2(self.key1,self.data1)
    end,
    on_run = function(self)
        local hero = self.owner
        ac.buff(self.name){
            cover_type = 1,
            cover_max = 1,
            time = 5,
            on_add = function(buff)
                buff:gc(hero:add(self.key1,self.data1))
            end,
        }
    end,
}

ac.item('概率属性2'){
    temp = '攻击触发',
    data1 = 10,
    abi_tip = [[唯一被动：|n※每次攻击提升|cffff6600'key1_tip'|r,持续|cff00ff002|r秒|n|n]],
    key1_tip = function(self)
        return sx_tip2(self.key1,self.data1)
    end,
    on_run = function(self)
        local hero = self.owner
        ac.buff('临时属性'){
            time = 2,
            on_add = function(buff)
                buff:gc(hero:add(self.key1,self.data1))
            end,
        }
    end,
}

ac.item('符文#3-1'){
    temp = '概率属性',
    key1 = '物理伤害',
}
ac.item('符文#3-2'){
    temp = '概率属性',
    key1 = '普攻输出',
}
ac.item('符文#3-3'){
    temp = '概率属性2',
    key1 = '技能输出',
}
ac.item('符文#3-4'){
    temp = '概率属性2',
    key1 = '魔法伤害',
}

ac.item('符文#3-5'){
    temp = '概率属性',
    key1 = '物理穿透',
}

ac.item('符文#3-6'){
    temp = '概率属性2',
    key1 = '法术穿透',
}



ac.item('强化|符文#3-1'){
    temp = '符文#3-1',
    data1 = 150,
}
ac.item('强化|符文#3-2'){
    temp = '符文#3-2',
    data1 = 150,
}

ac.item('强化|符文#3-3'){
    temp = '符文#3-3',
    data1 = 150,
}
ac.item('强化|符文#3-4'){
    temp = '符文#3-4',
    data1 = 150,
}

ac.item('强化|符文#3-5'){
    temp = '符文#3-5',
    data1 = 15,
}

ac.item('强化|符文#3-6'){
    temp = '符文#3-6',
    data1 = 15,
}